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Adobe Flash Support Ending In 2020-Adobe has long played a leading role in promoting interactivity and creative content – from video, games and more – to the web, but the company is finally ready to say goodbye to Flash, software primarily for graphic use Over twenty years has allowed web developers to create vector animations.

Flash has been used to create games or entire websites and has been used by many audio / video streaming platforms over the last two decades, but with the evolution of the latest versions of web standards, it was inevitable the abandonment of technology sooner or later.

It did not take long to understand that Flash would have been short – in the last two years the software was only the cause of potential attacks for the myriad of vulnerabilities found. That is why the largest web companies have slowly withdrawn Adobe’s software support over the last few years. YouTube no longer uses Flash as the default reader for HTML5 in January 2015, and Chrome first started checking every instance of Flash on the pages, then turned it off by default. The same Adobe has completed the development of Flash Player for Mobile in 2012, recognizing it less than the new HTML5 standard.

On December 1, 2015, Adobe has begun to invite content creators to use the new Flash alternative web standards, such as HTML5, recognizing that the standard is already half a year old. Adobe has also renamed its Flash Professional CC application to Animate CC at the same time. By the end of 2015, more than a third of all Flash Professional content used the best HTML5 standard, Adobe said on his blog, pointing out, however, that Animate CC would continue to support the Flash format for some time.

From the end of 2015 to 2020, Flash is having a slow death that can actually be started long ago, from the end of smartphone support and then to the many bugs found in website plugins, exploited a lot by Hackers to violate user computers. Although Flash initially had great success as a tool for creating web games and animations, it has always had a number of negative aspects that have become more and more distinct every year.

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Adobe goes in 2017 to definitively close any type of support for Flash, two years after inviting creators to use alternative standards like HTML5 with the company’s awareness that its software is dead.

“Where we saw a need to push content and interactivity forward, we’ve innovated to meet those needs,” wrote Adobe on his blog on July 25. “When a format did not exist, we invented one – such as Flash and Shockwave. And over time, as the web evolved, these new formats were adopted by the community, in some cases constituting the basis for open standards, Becoming an essential part of the web. ”

However, Adobe has determined that open standards such as HTML5, WebGL, and WebAssembly have matured over the last few years, with most of them now offering many of the features that plugins have been able to offer in the past, becoming a viable alternative For content on the web.

Over time, Adobe has seen that more and more features once available only with its plugins have been incorporated – and improved – in open web standards. “Today, most browser developers integrate features once supplied by plugins directly into browsers and deprecating plugins,” continues Adobe in his blog post.

In view of this progress and in collaboration with several technology partners, including Apple, Facebook, Google, Microsoft and Mozilla, Adobe has planned the end of Flash. In particular, the company intends to stop updating and deploying Flash Player by the end of 2020 , and encourages content creators to migrate any existing Flash content to new open formats.

Various industries and businesses have been built on Flash technology – from games to education through video – and Adobe is committed to supporting Flash until 2020, as customers and partners have implemented their migration plans to new standards Open but still can not do without Flash. Therefore, Adobe will continue to support Flash on OSs and major browsers that currently support Flash content through the EOL project. Adobe is committed to releasing up to 2020 regular security patches, maintaining compatibility with operating systems and browsers, and adding functionality as needed.

“We are fully committed to working with partners, including Apple, Facebook, Google, Microsoft and Mozilla to maintain the security and compatibility of Flash content,” the company continues in the note. “In addition, we intend to move more aggressively to EOL Flash in certain geographic areas where unauthorized and obsolete Flash Player versions are distributed.”

Even after the end of Flash, Adobe will remain committed to leading the development of new web standards and will actively participate in their advancement. This will include continuing to contribute to the development of the HTML5 standard and participating in the WebAssembly community group.

Looking ahead, “Adobe will continue to provide the best tools and services for designers and developers to create amazing content for the web,” the company concluded.

How many of you will feel the lack of Flash? Or have you used to not use it more since virtually all browsers have disabled it by default? Write us in the comments box below.

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